I once asked manager 1 at company 1 about manager 2 at company 2, who had worked for manager 1 at company 3. Manager 1 said "manager 2 is a good engineer, but a poor manager of engineers".
I didn't think much more on this topic until recently, when I wondered "Wait, manager 2 is managing a team of engineers at a VLSI engineering driven company. How can it be that he is a poor manager of engineers?"
And then I realized: at companies like Intel, most VLSI engineers' first experience of management and team leadership is (or at least was, until recently) NOT managing other engineers. It is managing technicians, specifically a team of layout, physical design, specialists. Amazing as it sounds, 20 years after silicon compilers, Intel still largely accomplished chip layout by hand.
I posit that managing a team of mask designers is different from managing a team of design engineers. In the former the tasks are supposedly known: convert schematics into layout. In the latter, there is more backing up and retrying, more experimentation. More and more so as the level of abstraction rises, through microarchitecture and architecture.
Disclaimer
The content of this blog is my personal opinion only. Although I am an employee - currently of Nvidia, in the past of other companies such as Iagination Technologies, MIPS, Intellectual Ventures, Intel, AMD, Motorola, and Gould - I reveal this only so that the reader may account for any possible bias I may have towards my employer's products. The statements I make here in no way represent my employer's position, nor am I authorized to speak on behalf of my employer. In fact, this posting may not even represent my personal opinion, since occasionally I play devil's advocate.
See http://docs.google.com/View?id=dcxddbtr_23cg5thdfj for photo credits.
See http://docs.google.com/View?id=dcxddbtr_23cg5thdfj for photo credits.
Wednesday, July 14, 2010
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